hello world v0.1


hello, world is finally here!  I am deeply excited to share the development and evolution of this game with you.

The current uploads represent the playtest materials I used as a GM to run the game at GoPlay Northwest this past weekend.  Not included: actual description of the core mechanics for somebody who isn't a Forged in the Dark veteran, and all of the little fiddly rules and half-baked concepts that are in my head and only halfway written down on a cluttered Google Drive document.

A list of all that stuff would look something like:

  • Downtime actions (assume standard Blades in the Dark stuff, and you'll be fine).
  • Action roll rules (right now just assume standard Blades in the Dark as that's 95 percent of it).
    • that last five percent would include an explanation for the optional "reverse Disruption/Harm" rules that the game is intended to use, though it can actually run just fine with normal Blades harm.
  • a complete faction list (right now you can run approximately 3 factions with any sort of fidelity, ie. they have named NPCs).  This was fine for a one-shot, less so for any sort of campaign play.
    • A lively GM imagination or the flat-out import of factions from other places/media you like will serve you well here.  World is nothing if not a little bit anachronistic and referential: have Duskvol gangsters if you want, have feudal nobility and castles if you fancy, have strange districts of people taken seemingly out of time.
  • the Roller playbook is a little bit of a last-minute include and lacks equipment descriptions or discussion of what the fiction for the vehicle might be like.
  • So many other things!?!

Feedback is welcome but bear in mind that all things are subject to change and this is pre-Early Access first draft material, essentially.

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