A downloadable game
Hello, World is a post-cyberpunk tabletop role-playing game set in a digital utopia free of scarcity. The only thing in short supply is Memory, an invaluable resource that lets Users forge lasting and meaningful experiences. Hello, World asks what sort of society might arise in a world that is fleeting but without need, then asks players what they might forge instead.
Will you challenge the status quo, where most Users go about forgetful immortal lives continually consuming stale entertainments? Or will you protect this society, free of want or need, from those who might tamper with or destroy it? Or will you go all the way and shatter the bonds that hold this place together to welcome the all-consuming Glitch that terminates consciousness?
hello, world is a table-top roleplaying game that is "Forged in the Dark", meaning it is a hack of John Harper's Blades in the Dark (bladesinthedark.com). Blades in the Dark has an open-source System Reference Document (SRD). Knowledge of how to play Blades is assumed for the current playtest version but hello, world will continue to receive regular update patches until it is ready to go gold as a standalone role-playing game.
hello, world has a special rate for financial hardship! Use this URL: https://umbralaeronaut.itch.io/moderator
Would you like to provide feedback? Go to the Hello, World Feedback Form! I'll give you a free download code as thanks!
Blades in the Dark™ is a trademark of One Seven Design. The Forged in the Dark Logo is © One Seven Design, and is used with permission.
In order to download this game you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:
- The Filcher: Control and Theft In World16 hours ago
- The Breaker: Force and Hurt in World3 days ago
- Playbook update: the Capacitor17 days ago
- Pregenerated characters39 days ago
- Hello, World pre-BigBadCon update!57 days ago
- Musings: Playbook designAug 08, 2019
- #dreamjam submission complete! Beta status!Aug 07, 2019
- v0.3 Preview 2: Immortality, Trauma, and the StackJul 18, 2019
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